Creating multiple sprites from the same image using EaselJS
In the HTML5 game I'm making, I needed to have many identical sprites. At first, I used the generic new Bitmap('path.png') code, but it uses a lot of memory that way. I searched the web and finally asked at CreateJS forums. The answer is simple and easy:
var image = new Image(); // create HTML5 image object image.src = 'url.png'; // load image from file // now, just repeat the following for each sprite var sprite = new Bitmap(image);
BTW, I did search for image class in EaselJS docs, but apparently it is not listed as it is a regular HTML5 type of object. I guess you should still learn HTML5 basics even if you use a wrapper library.
Tweet to @mbabuskov Tweet Milan Babuškov, 2013-05-29